Adversary Forge

Pick a role, pick a tier, get a stat block that sits inside the SRD benchmarks. Every number stays editable, and it tells you when you have wandered off.

Role

What kind of thing is it?

The role sets the shape of the stat block and what it costs in Battle Points.

Tier

Who is it fighting?

Tier follows party level, and it drives every benchmark below.

Identity

Name and motives

Motives and Tactics are verbs. They tell you how it behaves when you are not sure what it would do. The suggestions are the real ones from the SRD's example adversaries, sorted by role.

Stats

The numbers

Suggested values already include the role adjustment. Push them around freely, the range under each one is guidance and not a wall.

Features

What can it actually do?

Filtered to this role, with the universal ones underneath. Click to add. Everything here is Passive, Action or Reaction, and anything you write yourself has to pick one too.

Write your own

Saved

Your roster

Kept in this browser only. Clearing site data clears the lot.

On the numbers. Tier benchmarks and ranges for Difficulty, thresholds, HP, Stress, attack modifier and damage dice come from the Daggerheart System Reference Document 1.0, along with the ten roles, the Battle Points costs, the attack ranges, and the Motives and Tactics suggestions, which are the lines from the SRD's own example adversaries. The per-role adjustments on top of those benchmarks are this tool's own opinion, not SRD text, and the feature library is written fresh rather than copied. Treat every suggestion as a starting point.

This tool includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC, under the terms of the Darrington Press Community Gaming License. Compatible with Daggerheart. Not official, not endorsed.
Nameless thing
Tier 1 Standard

Click anything above to type over it. Dotted underlines and tags cycle through their options.

Encounter budget

Battle Points are 3 per PC plus 2. This one costs 2.

players